GAMIFICATION FRAMEWORK FOR E-LEARNING SYSTEMS IN HIGHER EDUCATION

Gamification Framework for E-Learning Systems in Higher Education

This paper explains the concept of gamification, lists the current models according to which educational e-courses B Vitamins can be designed, and proposes a conceptual eRIOOS model aimed at higher education.The aim of the research as well as the purpose of creating a conceptual model of gamification is to standardize the elements of computer games

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Major Role of S-Glycoprotein in Providing Immunogenicity and Protective Immunity in mRNA Lipid Nanoparticle Vaccines Based on SARS-CoV-2 Structural Proteins

SARS-CoV-2 variants have evolved over time in recent years, demonstrating immune evasion of vaccine-induced neutralizing antibodies directed against the original S protein.Updated S-targeted vaccines provide a high level of protection against circulating variants of SARS-CoV-2, but this protection declines over time due to ongoing virus evolution.T

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Prevalence of Listeria species in camel sausages from retail markets in Aydin province in Turkey and RAPD analysis of Listeria monocytogenes Isolates

Abstract Samples were taken from 100 camel sausages from the different retail markets in Aydin province in the south-west of Turkey and Plant Stands they were tested for the presence of Listeria spp by biochemical methods.Samples were enriched using Listeria Enrichment Broth and they were inoculated onto Listeria Selective Agar.Listeria monocytogen

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